Game Level Design
When making a level you need the following:
Concept: general idea of how the game plays out
Environment to exist in: the "world" that contains the player
Beginning and Ending: how the game starts and ends (doh)
Goal: what player needs to achieve
A challenge to overcome to reach the goal: anything that makes the player put in any effort while playing(this is needed for player to have fun)
A reward: player gets something for reaching the goal, like a new level.
Way of handling failure: the action taken when player loses.
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The best gameplay mechanics require no explaination (like the way a door works, everyone knows it will open when used.)
It is important not to set players back and punish them hard for failing a challenge, You should simply let them try again.
Designers must not give players the opportunity to blame them for failure, because it would lead to players stopping to play.
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