Monday, 11 February 2013

Level Design: A Simple Level


Game Level Design


When making a level you need the following:

Concept: general idea of how the game plays out

Environment to exist in: the "world" that contains the player

Beginning and Ending: how the game starts and ends (doh)

Goal: what player needs to achieve

A challenge to overcome to reach the goal: anything that makes the player put in any effort while playing(this is needed for player to have fun)

A reward: player gets something for reaching the goal, like a new level.

Way of handling failure: the action taken when player loses.

...

The best gameplay mechanics require no explaination (like the way a door works, everyone knows it will open when used.)

It is important not to set players back and punish them hard for failing a challenge, You should simply let them try again.
Designers must not give players the opportunity to blame them for failure, because it would lead to players stopping to play.

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