Saturday, 9 March 2013

Games Britannia: parts 2 and/or 3


Games Britannia Part 2

Woolley, the person presenting the show, traces the surprising political and social impact that board games have had in Britain over the last 200 years. The British were to first to come up with the idea of board games as a method to teach through, and it was later exported to America, where it was converted into a great economic success.

The this show also points out the irony of the popular game monopoly which is a capitalist game, yet was inspired, or rather - stolen from a socialist game.


Monopoly, Cluedo and Scrabble endured through the past and are still commonly found in people's homes to this very day.

Finally Woolley mentioned that board games have evolved, and are now including fantasy themed games. A good popular example would be dungeons and dragons.



Games Britannia Part 3

In the third part, Woolley talks about how games have moved from boards to screens (ie: digital games)

He also speaks about the phases gaming has quickly progressed through over the recent years;


  • Space adventures were used in the 1980s by early games allowing players to open their imagination.
  • In the 1990s, game characters such as Lara Croft started becoming popular and gaming started reaching into multiplayer gaming.
  • And in the present times we play in whole virtual worlds such as Grand Theft Auto and World of Warcraft.


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